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#42 |
Re: The Apogee Legacy Interview Series
Please ask him if you care...
I'm really curious... (i just find the way doing this is quite funny...) Maybe Scott did other similar methods to get peoples attention..?!
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A true genius does not need boundaries such as 'common sense' |
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#43 |
3D Realms Staff
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Re: The Apogee Legacy Interview Series
BTW, when I posted Keith's interview, I ran it through the spellchecker before I did that. Check out these amusing suggestions for "Paganitzu".
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Apogee / 3D Realms Employee: Dec 14, 1992 - May 22, 2009, Oct 23, 2014 - current "Lifting up the Cross to the waiting lost" - Petra | John 3:16 |
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#44 | |
Re: The Apogee Legacy Interview Series
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What the heck does that mean..? Insects eating your article..!?
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A true genius does not need boundaries such as 'common sense' |
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#45 | |
Re: The Apogee Legacy Interview Series
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My vision is augmented. |
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#46 |
Re: The Apogee Legacy Interview Series
It's a contest, like the Miss America Pageant.
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#47 |
Re: The Apogee Legacy Interview Series
I didn't get mentioned in this one
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#48 |
Re: The Apogee Legacy Interview Series
Id personally like to see an interview from the guys who did Blake Stone (Mike Maynard, James T. Row etc)
would be interesting to hear what happened behind the scenes of that game! |
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#49 | |
Re: The Apogee Legacy Interview Series
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And yes, I'd be interested in that too.
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collarbones. |
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#50 | |
Re: The Apogee Legacy Interview Series
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Going to read the rest of the piece now.
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http://www.modarchive.org/artists/bludd/ "It's only rock 'n' roll but I like it." What cat detector van? The cat detector van from the Ministry of Housinge. |
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#51 | ||
Re: The Apogee Legacy Interview Series
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YOU.HAVE.GOT.TO.BE.KISSING.ME - Ivan If i was a preteen id probably love you too - Fat John AcornArcade --------------- The Icon Bar |
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#52 |
Re: The Apogee Legacy Interview Series
Great stuff, as usual. Thanks, Joe.
Can't wait for the, inevitable, Todd Replogle interview.
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wibble |
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#53 | |
Re: The Apogee Legacy Interview Series
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Fear |
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#54 |
3D Realms Staff
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Re: The Apogee Legacy Interview Series
That's assuming we can even find Todd. Todd's a hermit, and lives in a shack in the backwoods of Oregon somewhere last I heard.
When I started this, he was on my list, but no one has talked to him in ages.
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Apogee / 3D Realms Employee: Dec 14, 1992 - May 22, 2009, Oct 23, 2014 - current "Lifting up the Cross to the waiting lost" - Petra | John 3:16 |
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#55 | |
Re: The Apogee Legacy Interview Series
Quote:
This interview with Keith told me some new stuff except what I most wanted to know- How tall is he?
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"Gentlemen, generations to follow will see us as the first pioneers of the internet. They will look upon our days as those of brave spirits and free ideals - where men were men, women were men and children were the FBI." Free Speech |
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#56 |
3D Realms Staff
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Re: The Apogee Legacy Interview Series
I haven't gone over and measured him, but if I had to ask, I'd say about 6-6 or 6-7.
No, actually Todd was nothing like the Stapler guy in Office Space. Left on very good terms. He just had enough, and wanted out. Given how much $ he'd made, I can't say I blame him. Would like to see him again, he was a good friend - just to say hi, and shoot the shit for awhile.
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Apogee / 3D Realms Employee: Dec 14, 1992 - May 22, 2009, Oct 23, 2014 - current "Lifting up the Cross to the waiting lost" - Petra | John 3:16 |
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#57 |
Re: The Apogee Legacy Interview Series
Not the stapler guy, although he did get rich. I was referring to the lead hero character who ends up being set free and in the romantic last scene, works a shovel in construction and thus attains his bliss. Only in Todd's case it was a backhoe iirc. Wonder what he's up to now?
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"Gentlemen, generations to follow will see us as the first pioneers of the internet. They will look upon our days as those of brave spirits and free ideals - where men were men, women were men and children were the FBI." Free Speech |
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#58 |
3D Realms Staff
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Re: The Apogee Legacy Interview Series
Don't know. Even if we did find Todd, he's likely to say nothing more than "It was all cool", and that's it.
I did make contact with one of the guys on my "can't find them" list today, and he agreed. So that's cool.
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Apogee / 3D Realms Employee: Dec 14, 1992 - May 22, 2009, Oct 23, 2014 - current "Lifting up the Cross to the waiting lost" - Petra | John 3:16 |
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#59 |
Re: The Apogee Legacy Interview Series
My compliments to all who are involved in this! Nice to hear about the people behind some of my favourite games.
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#60 |
Re: The Apogee Legacy Interview Series
another interview I'd really like to see is one with Bobby Prince, I mean hes done virtually all the music for the games but nothing is really known about him...
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#61 |
3D Realms Staff
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Re: The Apogee Legacy Interview Series
![]() So without further delay, we take you to Hawaii for our interview with Karen... <br clear="left"> <div align="center"> <font size="4" face="Verdana,Arial" color="#ffffff">The Apogee Legacy</font> <font size="2" face="Verdana,Arial" color="#ffffff">Past Pioneers of the Shareware Revolution Issue #3 - Karen Crowther-Chun</font> </div> 1) How did you first come in contact with Apogee? I was a fanatic Commander Keen and Duke Nukem (sidescroller) player. I love those games and still think they're the best. (And I really miss Tom Hall and his wacky sense of humor...hey, Tom, you need to visit me in Maui!!!) Dang! My mind is going...I know Scott and I were involved in a lot of political stuff (fighting off government regulation of computer games etc. with Diana Gruber and Rosemary West - hammering out the role of shareware and making sure the authors didn't get ripped off by the retail publishers) but I think that came later. Read the rest: http://www.3drealms.com/news/2006/01...ee_lega_1.html
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Apogee / 3D Realms Employee: Dec 14, 1992 - May 22, 2009, Oct 23, 2014 - current "Lifting up the Cross to the waiting lost" - Petra | John 3:16 |
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#62 |
Re: The Apogee Legacy Interview Series
Cheers Joe, these weekly installments are becomming a highlight of my Monday
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YOU.HAVE.GOT.TO.BE.KISSING.ME - Ivan If i was a preteen id probably love you too - Fat John AcornArcade --------------- The Icon Bar |
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#63 | |
Re: The Apogee Legacy Interview Series
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#64 |
3D Realms Staff
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Re: The Apogee Legacy Interview Series
That's just a trivia game, I don't think it was ever intentionally classified as an educational game. And it was sold as an Apogee title.
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Apogee / 3D Realms Employee: Dec 14, 1992 - May 22, 2009, Oct 23, 2014 - current "Lifting up the Cross to the waiting lost" - Petra | John 3:16 |
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#65 |
Re: The Apogee Legacy Interview Series
Very nice! I didn't know anything about her and found this insightful. She complimented all you guys(Scott, Todd, GB, Joe) and she's a grandmother. That's cool!
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"Gentlemen, generations to follow will see us as the first pioneers of the internet. They will look upon our days as those of brave spirits and free ideals - where men were men, women were men and children were the FBI." Free Speech |
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#66 |
3D Realms Staff
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Re: The Apogee Legacy Interview Series
Unfortunately, I could only find that one picture of her. The only other one I found was from 1992, but was too small to use.
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Apogee / 3D Realms Employee: Dec 14, 1992 - May 22, 2009, Oct 23, 2014 - current "Lifting up the Cross to the waiting lost" - Petra | John 3:16 |
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#67 |
Re: The Apogee Legacy Interview Series
You could always post it here. I'm sure there are folks here who would like that!
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"Gentlemen, generations to follow will see us as the first pioneers of the internet. They will look upon our days as those of brave spirits and free ideals - where men were men, women were men and children were the FBI." Free Speech |
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#68 |
3D Realms Staff
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Re: The Apogee Legacy Interview Series
I don't think you understand. The picture is too small to post online, otherwise I would have used it.
The one of Keith I posted in his interview where he's looking like Indiana Jones is about the same size - his is blown up about 500%, so it looks bad.
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Apogee / 3D Realms Employee: Dec 14, 1992 - May 22, 2009, Oct 23, 2014 - current "Lifting up the Cross to the waiting lost" - Petra | John 3:16 |
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#69 |
Re: The Apogee Legacy Interview Series
Cool...
I didn't know she was the one who created that game (Math Rescue)... I played that game alot on my old school (1998) becasue they had some old PC's with various Apogee games on them, unfortunately this is the only i remember of them... I remember one of my old classmates got Quake 1 for our "new" PC later... Which ran 1998... Anyways, she deserves a bunch of "thanks" from me, since i got to know about Apogee from those games... (later again, 3DR, but that's another story)
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A true genius does not need boundaries such as 'common sense' |
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#70 |
Re: The Apogee Legacy Interview Series
As always Joe, this was great read. You guys got some very nice compliments and she is right, Scott IS a marketing genious.
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#71 |
3D Realms Staff
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Re: The Apogee Legacy Interview Series
I managed to get the picture in a shape that it's somewhat viewable, I updated the article with it.
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Apogee / 3D Realms Employee: Dec 14, 1992 - May 22, 2009, Oct 23, 2014 - current "Lifting up the Cross to the waiting lost" - Petra | John 3:16 |
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#72 |
Re: The Apogee Legacy Interview Series
DELORTED!
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Fear |
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#73 | |
3D Realms Staff
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Re: The Apogee Legacy Interview Series
Quote:
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Apogee / 3D Realms Employee: Dec 14, 1992 - May 22, 2009, Oct 23, 2014 - current "Lifting up the Cross to the waiting lost" - Petra | John 3:16 |
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#74 |
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Re: The Apogee Legacy Interview Series
Those two games are some of the very few Apogee games that I haven't really played at all (I never liked educational stuff, even (well, especially!) when I was little). Anyway, it was still quite interesting.. but I'm pretty sure the following ones will be more interesting for me than this was (like the two previous ones which I liked better).
Btw, she's lucky to live there! Argh, I hate the cold |
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#75 |
Re: The Apogee Legacy Interview Series
Another wicked interview, and a great success story too.
I remember Word and Math rescue well. I got them for my little sister, but I had fun playing them as well. I like the way she gave props to Mr. Replogle Todd is the MAN. Someone has to track him down, as I'm sure he would be a great interview. When he was on here a few years ago, he was always very cordial. Anyway, keep up the good work, Joe, this is a great series!
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wibble |
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#76 |
Re: The Apogee Legacy Interview Series
Nice update.
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Duke Nukem Forever will be released in 2010. The community will realize its dream of playing the greatest game of all time. :) |
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#77 |
3D Realms Staff
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Re: The Apogee Legacy Interview Series
I won't say who, but I just got two more interviews back from former developers today. The series looks like it will be going for quite awhile now.
Scott mentioned wanting to have 30 folks in the series over on his blog, but I don't think we'll be able to pull off that many. Course Scott could twist some arms.
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Apogee / 3D Realms Employee: Dec 14, 1992 - May 22, 2009, Oct 23, 2014 - current "Lifting up the Cross to the waiting lost" - Petra | John 3:16 |
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#78 | |
Re: The Apogee Legacy Interview Series
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Though after mentioning Scott twisting arms, I have this whole mafia scene playing out in my head. It's quite humorous.
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Fear |
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#79 |
3D Realms Staff
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Re: The Apogee Legacy Interview Series
![]() Since his time here, he's worked at Ion Storm, Monkeystone, Midway, & now KingsIsle. Tom has a huge connection with us and our past, so we're sure you're eager to hear what he has to say... <div align="center"> <font size="4" face="Verdana,Arial" color="#ffffff">The Apogee Legacy</font> <font size="2" face="Verdana,Arial" color="#ffffff">Past Pioneers of the Shareware Revolution Issue #4 - Tom Hall</font> </div> 1) How did you first come in contact with Apogee? Scott Miller had been trying to hire John Romero from his old days as a contributor to Uptime (an old monthly software magazine on disk), then he'd been getting fan mail from various people which he hung up. Then he noticed they were all coming from the same address! Both amused and angered, John wrote a strongly-worded letter back, only to find out it was Scott wanting to publish something. Carmack and I had stayed up late one night making a funny joke demo of Super Mario Bros 3 and putting it on Romero's desk in the morning. This lead to a demo for Nintendo, which got to the head table but was rejected, so we decided to do our own thing. I went off to my office and in 15 minutes came up with the story of Commander Keen, which Scott was dying to publish, and so he did! http://www.3drealms.com/news/2006/01...ee_lega_2.html
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Apogee / 3D Realms Employee: Dec 14, 1992 - May 22, 2009, Oct 23, 2014 - current "Lifting up the Cross to the waiting lost" - Petra | John 3:16 |
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#80 |
Re: The Apogee Legacy Interview Series
That was a great read Joe, as usual.
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