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#41 |
Re: Max Payne 2 announced
well to me it seems to be the most impressive horror FPS ever. If you aren't impressed then by all means don't be. I sure as hell am
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#42 |
Re: Max Payne 2 announced
Must everything compete with DOOM3 [img]images/icons/confused.gif[/img]
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#43 | |
Re: Max Payne 2 announced
Quote:
Skaven: So you won't use Sam Lake for Max Payne 2? That sucks, I hate changing actors, that's the sign of a bad movie, changing actors for the sequel, that's like swapping Arnold in T3 for Vin Diesel... ugh... the horror... the HORROR!!! [ 05-24-2002, 08:31 AM: Message edited by: biXen ] |
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#44 | |
Re: Max Payne 2 announced
Quote:
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#45 | |
Remedy Staff
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Re: Max Payne 2 announced
Quote:
And remember: Speculation is futile. [img]graemlins/wid.gif[/img] |
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#46 |
Re: Max Payne 2 announced
Futility is not an obstacle.
oh, and bix: Vin Diesel r0x0rz your s0x0rz, OK? [img]images/icons/wink.gif[/img] |
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#47 |
Re: Max Payne 2 announced
Vin Diesel is an average actor which happened to be chosen to be a "star". Man that movie XXX that's coming with him looks like total trash. Bah... [img]images/icons/tongue.gif[/img]
Well Skaven old friend, I'll pin it down for ya, Sam Lake IS Max Payne, and you tell those other bastichs that if that doesn't happen then you ain't comin to my place for them ho's anymore... doh, I've been playing GTA3 a bit too much, excuse me... I'll go back to playing... |
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#48 |
Re: Max Payne 2 announced
Oh no! No Sam Lake? Not even for the comic scenes? Baskinator will kill us!
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#49 |
Re: Max Payne 2 announced
Max Payne 2 should use the Quake 3 engine. Or maybe DNF [img]images/icons/grin.gif[/img]
Anyway, it should NOT use the Quake 3 Arena engine like Jedi Knight 2, as I STILL don't understand jack about QE Radiant. I don't know how people can call it "easy to mod". Maybe I just need time. And add some better Beretta sounds! I hear the sounds in Hitman were very realistic. |
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#50 | |
Re: Max Payne 2 announced
Quote:
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#51 |
Re: Max Payne 2 announced
So development of MP2 starts now? I thought, since MP1 took so long to make, Remedy were already finishing the sequel before the first game came out. Then MP2 would come out in about six months after MP1, when the reviewers were moving on to other games... [img]images/icons/smile.gif[/img]
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#52 | |
Re: Max Payne 2 announced
Quote:
MaxED is also superior to QE Radiant and whatever those other thingies are, the possibilities are endless... In 200 years when I master it I'll rule [img]images/icons/grin.gif[/img] |
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#53 |
Re: Max Payne 2 announced
YeZz!! Max Payne 2!!! Bwahaaahaaahaaaa!!! Don't look I'm dancing!!! O__o I told you not to look! I can't wait..... Joe are we there yet?
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#54 |
Re: Max Payne 2 announced
I WAS joking about using the Quake 3 Arena engine. Obiously the DNF bitz0rz was a crack. Anyways, I'd hope to see a slightly modified MaxED. And It'd be nice if they could clear some of the road for modders.
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#55 |
Re: Max Payne 2 announced
Oh shit! I'm late in posting!!!
BUT WOOHOO!!! Let the waiting begin!! Where RollingBrass!!?? I see biXen already. How are you good chap!? My life is now officially gone till the game is done. |
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#56 |
Re: Max Payne 2 announced
HUZZAH! GK is back!
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#57 | |
Re: Max Payne 2 announced
Quote:
[ 05-29-2002, 12:27 AM: Message edited by: nyne ]
__________________
we all get the gods we deserve |
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#58 | |
Remedy Staff
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Re: Max Payne 2 announced
Quote:
</font>
Oh yeah, the disclaimer, just in case: This post does not represent my employer's opinion. It represents my opinion. |
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#59 |
Re: Max Payne 2 announced
[img]images/icons/grin.gif[/img]
So very true, IMO. Also, there'd better be a cod weapon in MP2. You don't want to make biXen cry, now do you? Also, Charleton Heston should run into the scene randomly and scream something either about "Soylent Green being made of people" or "damn dirty apes," then just running off. Moving is probably the lowest on the priority list, I would imagine. |
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#60 | |
Re: Max Payne 2 announced
Quote:
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#61 |
Re: Max Payne 2 announced
I wonder if Max Payne 2 will incorporate some new butt technology. I remember some of the members being displeased with Max's "coned butt". [img]images/icons/grin.gif[/img]
__________________
Stay frosty. "Friends? These are my only friends! Grown up nerds, like Gore Vidal, and even he's kissed more boys than I ever will. |
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#62 | ||
Remedy Staff
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Re: Max Payne 2 announced
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#63 |
Re: Max Payne 2 announced
Dude, skaven's on to us.. [img]images/icons/smile.gif[/img] I'm kidding! I still play hyperiums and it's mostly text based.. so beat that Mr. Smarty pants.. [img]images/icons/grin.gif[/img]
I still love making max payne maps by the way... so stil with maxed, it's awesome I'd pay another $50 for the editor,it's that great!
__________________
For all your Biscuit cleaver needs, go to www.biscuitcleaver.com |
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#64 | |
Re: Max Payne 2 announced
Quote:
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#65 |
Re: Max Payne 2 announced
Heeeey, GK is back, nice to see you man [img]images/icons/smile.gif[/img]
RollingBrass: We definately need a Cod weapon. Gotta slap those bitches into order. And I sure as hell hope Remedy doesn't steal my Heston and Darth Vader ideas, heheh... me and my stupid spoof ideas... Skaven: The downside of Max Payne being so good is that you spent all your resources on mainly what you need for the game. Erm... the downside being that for the modders. There's no water/swimming, there's not a good outdoor optimization, and some other stuff. You should correct this now that you have the time, and mr leet Jaakko can make MaxED even better [img]images/icons/smile.gif[/img] |
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#66 |
Remedy Staff
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Re: Max Payne 2 announced
Well, I can't comment more specifically yet, but since we focus on the single player experience, we have to let the game and its story dictate what kinds of things we're going to implement.
But then, this didn't stop Kenneth Yeung from adding Kung Fu to Max Payne. [img]images/icons/wink.gif[/img] |
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#67 |
Re: Max Payne 2 announced
My craaaaazy friend says that you guys aren't developing the game, rather it is the folks who make Smugglers Run, and that you're relation to the game is that of "supervisor" like 3D Realms with the first. Is he crazy?
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#68 | |
Re: Max Payne 2 announced
Quote:
(WE R TEH SIMPSON-QUOTE NAZIS!)
__________________
Stay frosty. "Friends? These are my only friends! Grown up nerds, like Gore Vidal, and even he's kissed more boys than I ever will. |
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#69 |
Re: Max Payne 2 announced
"You see, your crazy friend never heard of the food chain..."
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#70 | |
Remedy Staff
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Re: Max Payne 2 announced
Quote:
Remedy is working on the game, and the whole team is focused on making Max2 a game which pushes (again) the gameplay and tech envelope. However, Rockstar is actively taking part in the production process. As we have access to their resources, we can push the production values even higher with stuff like character casting, photography, voice-overs and so on. They're extremely professional and efficient, so we really enjoy working with them. 3D Realms is still very involved with the game as well, with Scott and George overseeing the project. |
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#71 |
Re: Max Payne 2 announced
Finally we get some solid answers [img]images/icons/smile.gif[/img]
IS it just me or has Skaven got a bit too much time to spend on the computer [img]images/icons/cool.gif[/img] Im not complaining though [img]graemlins/wid.gif[/img] [img]images/icons/wink.gif[/img] |
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#72 |
Re: Max Payne 2 announced
Will it have a "first person view option"? If not, I'll pass.
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#73 | |
Re: Max Payne 2 announced
Quote:
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#74 | |
Re: Max Payne 2 announced
Quote:
[ 05-29-2002, 01:17 PM: Message edited by: The Viper ] |
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#75 |
Re: Max Payne 2 announced
Would Matrix be cool if you watched everything from Neo's eyes? Hell no, what does anyone want First Person view for... insane... INSANE I TELL YA!!!
A short interview with Santino, the main character in my mod NMTB: biXen: Santino, how come you guys aren't moving your lips when you speak. Santino: We talk with our mouths closed so that the feds can't use lipreaders. biXen: AHH, that explains the whole thing. [img]images/icons/smile.gif[/img] |
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#76 | ||
Re: Max Payne 2 announced
Quote:
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#77 |
Re: Max Payne 2 announced
Yes, but if you died, you'd stop moving. I think it was a bug. God damned lazy Remedy [img]images/icons/mad.gif[/img] [img]images/icons/tongue.gif[/img]
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#78 |
Re: Max Payne 2 announced
If there's not a FPV option in Max Payne 2, someone will make a mod that adds it in...there's one out for Max Payne, the EEP mod I think.
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#79 |
Re: Max Payne 2 announced
Thanks for the welcome biXen and RB! [img]images/icons/smile.gif[/img]
Well I was very pleased when I saw moving in Max Payne. I expected nothing less from Remedy. Hey, I think Max Payne 2 should feature dual Desert Eagles and ultra-realistic gore! ;-) Do any of you remember when Skaven told us that Sam Lake(or someone from Remedy) went to LA for business reasons...do you think the game might take place in LA...hmmm...could be. I wonder what new cool features Remedy and Rockstar can think of to put in this game. I hope they put some of the stuff they weren't able to in the first one. And don't worry about multiplayer guys... |
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#80 |
Re: Max Payne 2 announced
I hope Max Payne 2 will be as stylish as the original was.
And I nominate Max Diablos for the hater-of-everything of the year award. You probably think Civilization (2) was a crappy game with no story, no gameplay and no real innovation. [img]images/icons/rolleyes.gif[/img]
__________________
http://www.modarchive.org/artists/bludd/ "It's only rock 'n' roll but I like it." What cat detector van? The cat detector van from the Ministry of Housinge. |
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