05-21-2012, 12:27 PM | #41 | ||
Re: So what next?
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05-21-2012, 03:18 PM | #42 | ||
Re: So what next?
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Looking back at Apogee's list of games, it's a shame that they made so few sequels to any of their games, especially since each one of them had potential. But one thing I think that modern FPS games are really missing is the sense of exploration that Duke 3D and Shadow Warrior had. I really enjoyed hunting for secrets, trying to interact with everything in the environment (and often being rewarded with at least some kind of response), or just staring at the environments in wonder at the level of detail that went into their design. If anyone could make games like that again, I'd trust 3D Realms to do it. Quote:
Then again, there are games like this: http://www.create-games.com/download.asp?id=6527 http://www.moddb.com/games/wgrealms-2 I feel awfully tempted to do the same thing, to just kind of clone an old Apogee game for the fun of it. If I had the time I would make even my own Build-engine game, like one of those eDuke projects. Maybe one day.... |
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05-21-2012, 03:38 PM | #43 | |
Re: So what next?
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05-21-2012, 03:52 PM | #44 | |||
Re: So what next?
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That, and it had been more than once observed that many modern players are unwilling to spend a lot of time (re)playing the single-player mode, and the game industry also does not wish for the players to spend too much time playing a single product over and over again - it's much more profitable if they buy new games as they are produced (of course what I'm talking about here is a simplification to an extent, but it's a considerable tendency these days anyway). Quote:
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05-21-2012, 07:02 PM | #45 |
Re: So what next?
I'll say it again... if they were still making Add-Ons like Duke Caribbean for the Build Engine, even today, I would still be buying them. I do not get tired of an engine like that. While I can easily observer that most people do, this does not occur with me as you can easily see from my game room. I was playing PacMan on an Atari earlier today... not out of nostalgia, as I never had one when I was younger anyway, I just like them.
I guess as far a "sweet tooth" is concerned, I don't need any eye candy. MrBlackCat
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YES! I do wear my Duke Xtreme t-shirt every day!* :) *(Not really, sometimes I wear my Time to Kill t-shirt... like while I am washing my other Duke shirts for instance.) :) |
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05-22-2012, 01:46 PM | #46 |
Re: So what next?
IMO Duke3D is full of eye candy stuff, just many other Build (and not only Build, in fact!) games of the era are. It's just that many people today seem to have adopted this "Eww, it's not 3D!" attitude for no real reason
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05-22-2012, 06:07 PM | #47 |
Re: So what next?
I was thinking more of resolutions and lighting actually... but you are very correct about the 3D vs 2.5D with Sprites. I don't mind sprites one single bit... not even 16 bits.
I am not sure of your context of eye candy, but if you mean the complexity and sheer number of textures and assets (sprite or not) in Duke 3D compared to say DooM/DooM II, I agree that is a really big leap... of course I just was playing Pac-Man on Atari, so how relevant is my view anymore anyway. Back when Duke Nukem 3D came out, one thing I remember was when playing it with people, or playing it at someone elses house or whatever, almost no-one knew how to set the resolution. I had a VESA compliant card and ran 800x600 from day one. On a recent install, I forgot the setting and could not believe how much difference it makes and how many people never even knew of it as it was not an in-game setting. Duke 3D looks great even on a 19" monitor... to me anyway. And yes, most all the Build engine games were like that. Some were really bad though, like Witchaven. I LOVED the theme, but when you compare that to what was done with Heretic and HeXen on the DooM engine, WOW! I just really liked the Mystical Magical type FPS's. MrBlackCat
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YES! I do wear my Duke Xtreme t-shirt every day!* :) *(Not really, sometimes I wear my Time to Kill t-shirt... like while I am washing my other Duke shirts for instance.) :)
Last edited by MrBlackCat; 05-22-2012 at 06:14 PM.
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05-22-2012, 07:47 PM | #48 |
Re: So what next?
Yeah, I miss games being games. So much at stake with development & marketing costs as high as they are that most titles need to Michael Bay their way through. Not much room for innovation, taking chances, being complex or just plain fun anymore. Probably inevitable I suppose, but still a shame.
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05-24-2012, 01:45 PM | #49 | |
Re: So what next?
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Also, the indie scene has really been pushing the high-concept ideas in the last many years. So of the most fun I've had have been with the smaller indie titles intersted in trying weird/new things.
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